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Silent Hill: Townfall Patch Notes 1.4.0 and Latest News

Townfall patch 1.4.0 changes The Weight, combat and puzzle hints, fixes CEG glass and ultrawide Letterbox, and improves frame pacing. Check the menu build.

Quick answer

Patch 1.4.0, released October 8, uses main-menu build v1.5.154194. It changes The Weight’s grab to heavy damage on Story Mode and Normal, adjusts enemy AI and combat, adds a Remote Systems Control manual, clarifies Aux Line pipes, fixes the Part 5 CEG glass blocker and improves frame pacing.

On this page
A dark stairwell with red light shining through a window and across the railings
The image accompanying Screen Burn’s official gameplay-trailer update.
Coverage checked
October 11, 2026
Steam status
Available now

October 11 check — GOG version available

Townfall now has a confirmed Windows listing on GOG. Its product FAQ confirms DRM-free offline play, an offline installer and optional Galaxy use for achievement and cloud-save synchronization. This is a new purchase route, not a new console version. The GOG listing does not by itself establish parity with the menu build in the October 8 PS5, Steam and Epic patch notice.

October 9 — Screen Burn explains the balancing

Screen Burn says the reductions in patch 1.4.0 tune encounters toward the intended challenge across difficulty settings, while preserving their tension and narrative role. Some adjustments are subtle; the studio expects players to have more room to use different combat options and less frustration over a full playthrough. This explains the patch’s intent, rather than adding a new damage value, puzzle solution or promised future update. Use the released notes below for the actual listed changes.

October 8 — patch 1.4.0 released

Patch 1.4.0, released October 8, uses main-menu build v1.5.154194. The Weight now deals heavy grab damage instead of instant death on Story Mode and Normal; its searching and tracking have been adjusted. Other enemies are less sensitive to firearms, running and entering hiding spaces. Melee counterattacks after successful hits are less frequent; enemies other than The Weight no longer attempt grapples while you actively block with a melee weapon. There is more reaction time after escaping a grapple.

A collectible Remote Systems Control reference manual has been added, and the Aux Line pipe layout is clearer. Fixes cover Part 5 CEG entrance glass, Projector Slides incorrectly sharing names, several out-of-bounds sequence breaks, the missing ultrawide Letterbox option and missing AZERTY bindings. Frame pacing and streaming stutter have also been improved. The notes do not supply a universal crash fix, new puzzle switch sequences or measured FPS gains.

September 30 — PC patch 1.3.1 released

The released PC update supersedes the September 24 notice that performance work was pending. Konami lists one shader-related stutter fix. Its notes do not announce a PS5 update, a crash fix or native frame generation. Use the menu build check before comparing your current experience with launch reports.

September 30 — The Weight balancing planned

Screen Burn acknowledged players struggling with The Weight and said gameplay balancing is on the way. The statement does not give a date, specify platforms or describe patrol, detection or damage changes. The October 8 patch 1.4.0 above now supplies the released balancing changes.

September 25 — official controller and GPU troubleshooting

Annapurna’s pinned post covers Steam Input double actions, repeated AMD crashes with ray tracing, and outdated NVIDIA drivers. Follow the relevant instructions below for your symptom. This is troubleshooting guidance, not a newly released patch.

September 26 — troubleshooting before the PC patch

At the September 26 check, performance work was still pending. That historical status was superseded by the September 30 PC update above. The earlier controller and GPU workarounds address different symptoms. For display framing, use the Letterbox setting.

September 24 — now available on Steam

The official Steam announcement at 08:16 UTC confirms that Townfall is available. The store API also marks the game as released. This launch post does not announce the pending performance patch or change the separate DLC restart instructions.

September 24 — Steam DLC unlock issue resolved

The official Steam notice lists Pre-purchase and Deluxe Edition products. Players already in the game are asked to exit, stay online and restart Steam. This is an unlock-resolution notice, not a performance patch changelog.

September 24 — performance update in development

The September 24 plans acknowledged PC performance issues without a release date or fix list at that time. The subsequent September 30 patch supplies the released update and its scope. The DLC unlock resolution remains a separate notice.

September 21 — handheld testing and preload questions

Steam Deck HQ has published a device-specific review. Separately, players are comparing console predownloads with missing Steam preload buttons. These answer different launch questions: hardware suitability and download availability. Neither is a launch-patch announcement.

September 21 — first-person hands-on coverage

Phil Hornshaw’s PlayStation Blog contribution describes the presentation and interactions from a PS5 hands-on. It supplies useful detail for the black-bars, CRTV and stealth guides. Although it appears on PlayStation’s blog, it is a named writer’s experience rather than a developer promise about every platform. Read it as a closer look at play, separate from the formal release announcement.

June 2–3 — release plans and edition announcements

Konami’s US announcement confirms PS5, Steam and Epic Games Store release plans, with a September 24 date. It also distinguishes digital Deluxe preorder early access from the standard release. The European announcement adds regional Steelbook information. These notices answer different buying questions: the main date, eligibility to start earlier, and availability of a physical collectible should not be merged into a single worldwide offer.

April 7 — the composer announcement

Screen Burn identifies Anthony Scott Burns, working as PILOTPRIEST, as the composer. The announcement is the appropriate source for the music credit. It is a creative-team update, not a statement that the complete soundtrack can be downloaded from the announcement page. Follow the composer profile for the distinction between the composer credit and the additional audio work named by the studio.

February 12 — the gameplay reveal

The developer reveal establishes the first-person design and explains why the CRTV has an active role in investigation. It also introduces both combat and evasion as survival options. That makes it useful background when a later clip appears to show only one kind of encounter. A short clip can emphasize a particular moment without replacing the broader feature explanation.

Common questions

Is this a patch-notes page?

This timeline includes official patch 1.4.0 and the earlier 1.3.1 update. It separates released changes, historical announcements and troubleshooting advice.

Does latest mean this page checks announcements automatically?

No. The checked date defines the scope of this editorial roundup. Open the linked publisher and developer pages for their current publication history rather than treating this page as a live feed.

REFERENCE RECORD

Sources used for this page

Official developer follow-upScreen Burn: patch 1.4.0 balancing explainedOctober 9, checked October 11, 2026. Explains intended challenge, subtle tuning and room for combat options. Does not specify new damage numbers, announce another patch or promise a puzzle rollback.Official PC storefrontGOG: Townfall product and offline installerChecked October 11, 2026. Confirms Windows availability, DRM-free offline play, offline installer and optional Galaxy for achievement/cloud-save synchronization. Does not verify current build parity with Steam, cross-store saves, bonus entitlement or a GOG-specific launch date.Official patch notesKonami: patch 1.4.0 and menu build v1.5.154194October 8, checked October 9, 2026. Matches the official Steam announcement. Supports Weight grab damage on Story/Normal, AI and combat adjustments, console manual and Aux Line clarity, Part 5 glass and slide-name fixes, ultrawide Letterbox, AZERTY bindings and frame pacing. No universal crash cure, Nightmare grab change, new puzzle answers or benchmark is stated.Published hands-on reportPhil Hornshaw: nine changes in first personSeptember 21, 2026. A PlayStation Blog contributor’s hands-on account supports the PS5 button references and the danger of entering a locker while watched. This is a reported experience, not a playtest by this site.Publisher announcementKonami US: platforms, editions and preorder bonusesJune 2, 2026. Lists PS5 and PC storefronts, PS5 physical preorders, digital Deluxe extras, CRTV cosmetics and the 48-hour early-access benefit for digital Deluxe preorders.Publisher announcementKonami Europe: release and Steelbook offerJune 3, 2026. Confirms the standalone game, Screen Burn’s former No Code name, Scottish setting and participating EMEA Steelbook preorder retailers, while stocks last.Developer announcementScreen Burn: composer announcementApril 7, 2026. Names Anthony Scott Burns, known as PILOTPRIEST, as composer and describes Byron Bullock and Arrival’s role in sound design and dynamic music.Developer announcementScreen Burn: first-person gameplay and the CRTVFebruary 12, 2026. The developer describes the television’s threat and broadcast functions, melee and ranged combat, peeking, and enemies hunting Simon. Reviewed September 21, 2026.Developer websiteScreen Burn: studio and development updatesOfficial studio website and development-update index. Source of the studio photograph and the August 20 gameplay-trailer cover used as editorial illustrations.First-hand published hardware reviewSteam Deck HQ: Townfall handheld testSeptember 21, 2026. Settings and frame-rate observations belong to this reviewer’s test; not our benchmark or proof of Valve certification.Community discussionTownfall players: predownload reportsSeptember 19–21, 2026. Reports of console predownloads and unavailable Steam preloads; not an official schedule, benchmark, or universal file-size claim.Official developer announcementSILENT HILL: Townfall: Notice: Upcoming Update PlansPublished September 24, 2026. Confirms an update patch is being worked on to address performance-related issues affecting the Steam and Epic Games Store versions; it gives no release timing or complete fix list.Official Steam announcementTownfall: DLC unlocking issue resolvedSeptember 24, 2026, 07:27 UTC. Steam News API for app 1636440 confirms the resolution for Pre-purchase and Deluxe Edition products and instructs existing players to exit the game, connect online and restart Steam. Does not list each affected item or establish a PS5/Epic fix.Official Steam announcementTownfall is now availableSeptember 24, 2026, 08:16 UTC. Read through the official Steam News API for app 1636440; confirms Steam availability. The appdetails API also returns coming_soon=false. This is a launch announcement, not patch notes.Official publisher troubleshooting noticeAnnapurna: controller input and GPU crash workaroundsPosted September 25, checked September 26, 2026. Developer-badged Annapurna Community post recommends disabling Steam Input and restarting for duplicate actions, disabling ray tracing for repeated AMD GPU crashes, and updating NVIDIA drivers. Temporary advice while performance work continues; no release date or patch changelog.Official patch notesKonami: PC patch 1.3.1September 30, checked October 3, 2026. Steam and Epic update reduces shader-precompilation stutter; the menu build is v1.4.153829. Corroborated by the official Steam announcement through the News API for app 1636440. Does not document crash, frame-generation, Steam Deck certification or enemy-balancing changes.Official developer social postScreen Burn: The Weight balancing plannedSeptember 30, read directly in the built-in browser October 3, 2026. Confirms the PC performance patch and plans gameplay balancing for The Weight. No balancing release date, platform rollout or exact detection, damage or patrol changes are specified.
Read nextSilent Hill: Townfall PC Stuttering: Patch 1.4.0 and Checks

Check the installed PC build, then compare any remaining stutter in the same scene.