Silent Hill: Townfall Patch Notes 1.4.0 and Latest News
Townfall patch 1.4.0 changes The Weight, combat and puzzle hints, fixes CEG glass and ultrawide Letterbox, and improves frame pacing. Check the menu build.
Quick answer
Patch 1.4.0, released October 8, uses main-menu build v1.5.154194. It changes The Weight’s grab to heavy damage on Story Mode and Normal, adjusts enemy AI and combat, adds a Remote Systems Control manual, clarifies Aux Line pipes, fixes the Part 5 CEG glass blocker and improves frame pacing.
On this page

- Coverage checked
- October 11, 2026
- Steam status
- Available now
October 11 check — GOG version available
Townfall now has a confirmed Windows listing on GOG. Its product FAQ confirms DRM-free offline play, an offline installer and optional Galaxy use for achievement and cloud-save synchronization. This is a new purchase route, not a new console version. The GOG listing does not by itself establish parity with the menu build in the October 8 PS5, Steam and Epic patch notice.
October 9 — Screen Burn explains the balancing
Screen Burn says the reductions in patch 1.4.0 tune encounters toward the intended challenge across difficulty settings, while preserving their tension and narrative role. Some adjustments are subtle; the studio expects players to have more room to use different combat options and less frustration over a full playthrough. This explains the patch’s intent, rather than adding a new damage value, puzzle solution or promised future update. Use the released notes below for the actual listed changes.
October 8 — patch 1.4.0 released
Patch 1.4.0, released October 8, uses main-menu build v1.5.154194. The Weight now deals heavy grab damage instead of instant death on Story Mode and Normal; its searching and tracking have been adjusted. Other enemies are less sensitive to firearms, running and entering hiding spaces. Melee counterattacks after successful hits are less frequent; enemies other than The Weight no longer attempt grapples while you actively block with a melee weapon. There is more reaction time after escaping a grapple.
A collectible Remote Systems Control reference manual has been added, and the Aux Line pipe layout is clearer. Fixes cover Part 5 CEG entrance glass, Projector Slides incorrectly sharing names, several out-of-bounds sequence breaks, the missing ultrawide Letterbox option and missing AZERTY bindings. Frame pacing and streaming stutter have also been improved. The notes do not supply a universal crash fix, new puzzle switch sequences or measured FPS gains.
September 30 — PC patch 1.3.1 released
The released PC update supersedes the September 24 notice that performance work was pending. Konami lists one shader-related stutter fix. Its notes do not announce a PS5 update, a crash fix or native frame generation. Use the menu build check before comparing your current experience with launch reports.
September 30 — The Weight balancing planned
Screen Burn acknowledged players struggling with The Weight and said gameplay balancing is on the way. The statement does not give a date, specify platforms or describe patrol, detection or damage changes. The October 8 patch 1.4.0 above now supplies the released balancing changes.
September 25 — official controller and GPU troubleshooting
Annapurna’s pinned post covers Steam Input double actions, repeated AMD crashes with ray tracing, and outdated NVIDIA drivers. Follow the relevant instructions below for your symptom. This is troubleshooting guidance, not a newly released patch.
September 26 — troubleshooting before the PC patch
At the September 26 check, performance work was still pending. That historical status was superseded by the September 30 PC update above. The earlier controller and GPU workarounds address different symptoms. For display framing, use the Letterbox setting.
September 24 — now available on Steam
The official Steam announcement at 08:16 UTC confirms that Townfall is available. The store API also marks the game as released. This launch post does not announce the pending performance patch or change the separate DLC restart instructions.
September 24 — Steam DLC unlock issue resolved
The official Steam notice lists Pre-purchase and Deluxe Edition products. Players already in the game are asked to exit, stay online and restart Steam. This is an unlock-resolution notice, not a performance patch changelog.
September 24 — performance update in development
The September 24 plans acknowledged PC performance issues without a release date or fix list at that time. The subsequent September 30 patch supplies the released update and its scope. The DLC unlock resolution remains a separate notice.
September 21 — handheld testing and preload questions
Steam Deck HQ has published a device-specific review. Separately, players are comparing console predownloads with missing Steam preload buttons. These answer different launch questions: hardware suitability and download availability. Neither is a launch-patch announcement.
September 21 — first-person hands-on coverage
Phil Hornshaw’s PlayStation Blog contribution describes the presentation and interactions from a PS5 hands-on. It supplies useful detail for the black-bars, CRTV and stealth guides. Although it appears on PlayStation’s blog, it is a named writer’s experience rather than a developer promise about every platform. Read it as a closer look at play, separate from the formal release announcement.
June 2–3 — release plans and edition announcements
Konami’s US announcement confirms PS5, Steam and Epic Games Store release plans, with a September 24 date. It also distinguishes digital Deluxe preorder early access from the standard release. The European announcement adds regional Steelbook information. These notices answer different buying questions: the main date, eligibility to start earlier, and availability of a physical collectible should not be merged into a single worldwide offer.
April 7 — the composer announcement
Screen Burn identifies Anthony Scott Burns, working as PILOTPRIEST, as the composer. The announcement is the appropriate source for the music credit. It is a creative-team update, not a statement that the complete soundtrack can be downloaded from the announcement page. Follow the composer profile for the distinction between the composer credit and the additional audio work named by the studio.
February 12 — the gameplay reveal
The developer reveal establishes the first-person design and explains why the CRTV has an active role in investigation. It also introduces both combat and evasion as survival options. That makes it useful background when a later clip appears to show only one kind of encounter. A short clip can emphasize a particular moment without replacing the broader feature explanation.
Common questions
Is this a patch-notes page?
This timeline includes official patch 1.4.0 and the earlier 1.3.1 update. It separates released changes, historical announcements and troubleshooting advice.
Does latest mean this page checks announcements automatically?
No. The checked date defines the scope of this editorial roundup. Open the linked publisher and developer pages for their current publication history rather than treating this page as a live feed.
REFERENCE RECORD
Sources used for this page
Check the installed PC build, then compare any remaining stutter in the same scene.