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INDEPENDENT GAME GUIDE

Silent Hill: Townfall

Make sense of the signal.

Find your way through St. Amelia, Scotland, in first-person psychological horror. Understand the CRTV, read the danger, and know when to fight or disappear.

Official release date trailerYouTube
Announced release date24 SEP 2026
PlatformsPS5 & PC
Starting price (US)US$49.99 · STANDARD
Playtime (PC Gamer review)~13 HOURS · ONE RUN

Release date

September 24, 2026. Check the regional store-date difference before planning your start.

Release dates and early access

Platforms and PC specs

Announced for PS5 and Windows PC, with Steam and Epic on PC.

Platforms and system requirements

Standard or Deluxe?

US list prices are $49.99 and $59.99. Deluxe adds digital extras; early play is a preorder benefit.

Compare the editions

How long is Townfall?

PC Gamer’s reviewer reported a 13-hour playthrough. That is one run, not an average.

Length and replay expectations

Get your bearings

Find gameplay help, release details, story introductions, and official updates.

Buying & Release

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Game Info

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News & Media

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THE GAME

A different perspective on Silent Hill

Simon Ordell returns to St. Amelia, an isolated Scottish town, in a standalone first-person story. His pocket-sized CRTV reveals signals and nearby threats. Exploring, listening, and choosing when to stay hidden are central to the journey.

Read the developer introduction

Townfall, explained

The essentials before your first visit.

What is Silent Hill: Townfall?

Townfall is a standalone, first-person psychological horror game developed by Screen Burn. It follows Simon Ordell in St. Amelia, an isolated Scottish town.

When does Silent Hill: Townfall release?

Konami has announced September 24, 2026 for PS5 and PC. Storefront dates can vary by region; check your own store listing for availability.

Is Townfall a first-person game?

Yes. Exploration, combat, and use of the handheld CRTV take place from a first-person perspective.

Can you fight enemies in Townfall?

Yes, with melee and ranged weapons. Some threats must be evaded, so combat is not the answer to every encounter.

Release and combat details: developer announcement.