Silent Hill: Townfall Endings: All 5 and How to Get Them
Townfall has five endings: Justice, Forever and Abandoned on a first run, plus Dog and Sci-fi in New Game+. See how Kills and Discoveries decide yours.
Quick answer
Silent Hill: Townfall has five endings. Justice, Forever and Abandoned are available on any playthrough and are chosen by comparing your total Kills with your Discoveries (Clues and Documents). Dog and Sci-fi are secret endings available only in New Game+. There is no chapter select, so keep manual saves if you want several endings.
On this page

- Total endings
- 5
- First-run endings
- Justice, Forever, Abandoned
- New Game+ only
- Dog, Sci-fi
- Chapter select
- None
All five endings at a glance
The three main endings depend on two running totals: enemies you have killed and Discoveries you have collected. The two secret endings replace the normal finale when you complete an extra item route in New Game+. Ending names and trophies below match two independent ending guides and the PowerPyx trophy list.
| Ending | How to get it | Trophy |
|---|---|---|
| Justice | Finish with far more Discoveries than Kills | For St. Amelia |
| Forever | Finish with slightly more Discoveries than Kills | Here To Stay |
| Abandoned | Finish with more Kills than Discoveries | Just Making Things Worse |
| Dog (NG+) | Place the Bronze, Silver and Gold coins in the three Guide Dog banks, then beat the final boss | Let’s Talk This Out |
| Sci-fi (NG+) | Collect the three Strange Books and the Strange Access Card, then use the card at the final keycard reader | Sci-fi-lent Hill |
How Kills and Discoveries decide the main ending
Every enemy you kill adds to one total; every Clue and Document you collect adds to the other. The game compares them at the end. More Kills than Discoveries leads to Abandoned. A narrow lead for Discoveries leads to Forever, and a wide lead leads to Justice.
GameRant reports the working margins as at least 20 more Discoveries than Kills for Justice and about 5 more for Forever, with any run above 60 Kills falling to Abandoned. PowerPyx describes a Justice run with around 80 Discoveries and up to about 50 Kills. Konami has not published exact thresholds, so treat these as reported community-tested margins and build a comfortable buffer rather than aiming for an exact number.
- For Justice: pick up every document you pass and evade enemies instead of finishing them.
- For Forever: keep Discoveries only slightly ahead of Kills; this is the hardest to hit precisely.
- For Abandoned: fight freely and skip optional reading.
What counts, and how to keep track
Only collected Clues and Documents count as Discoveries. Allthings.how states that CCTV scans and other collectible types are excluded, so postcards and CRTV signals do not help your ending even though they matter for trophies. Kills are enemies you finish off; enemies you evade or distract do not count.
None of the ending guides we checked show an in-game counter you can open mid-run, so do not rely on finding one. A rough tally is enough: note each kill as it happens and each Clue or Document you pick up. Keep the gap wide for Justice and stay well below 60 kills.
- Justice: aim for a lead of 20 or more Discoveries and far fewer than 60 kills.
- Forever: aim for about 5 more Discoveries than kills. Make a manual save before the final section so you can adjust if you overshoot.
- Unsure of your totals? Evade rather than kill in Part 6; it only moves you toward Justice.
Getting several endings from one save
PowerPyx confirms there is no chapter select and no free roam. To return to an earlier point you must reload a manual save or start again. Before the final stretch of Part 6, make a separate manual save at a telephone. You can then finish once, reload, and change your Kill total on the way to the end if your totals are close.
New Game+ carries over progress toward cumulative trophies. That makes it the natural place to collect Dog and Sci-fi, since those routes do not exist on a first playthrough.
Dog ending (New Game+)
The three coins only appear in New Game+. GameRant lists them as the Bronze Coin at Video Star in Part 1, the Silver Coin in a shed on the east road before the Estates in Part 4, and the Gold Coin in Room 793 in Part 6. Each goes into a Guide Dog charity box: beside the Pharmacy, at the Laundromat, and at the locked exit door respectively. Missing one deposit returns you to a normal ending, so check each placement before moving on. The ending plays after the final boss.
Sci-fi ending (New Game+)
Interact with the three Strange Books during New Game+ and obtain the Strange Access Card. Use the card at the keycard reader near the end instead of continuing normally. PowerPyx notes that this route skips the usual final section and the final boss, so it is also the quickest of the five endings to reach once the items are in hand.
Common questions
How many endings does Silent Hill: Townfall have?
Five: Justice, Forever and Abandoned on any playthrough, plus the secret Dog and Sci-fi endings in New Game+.
Which is the good ending?
Justice is the ending guides describe as the good outcome. It requires a clear lead of Discoveries over Kills.
Does difficulty affect the ending?
No source links difficulty to endings. PowerPyx reports that every trophy, including all ending trophies, can be earned on Story Mode with Hinted puzzles.
Can I get every ending in one playthrough?
Not the secret ones on a first run, because Dog and Sci-fi require New Game+. Within New Game+, careful manual saves before the ending let you reload for different outcomes.
REFERENCE RECORD
Sources used for this page
See how long one ending and all five endings typically take before planning replays.
