Silent Hill: Townfall Auxiliary Lines Puzzle: AUX Room Switches
Solve Townfall’s AUX pipes with all three switch sequences, stripe counts and starting directions. Check a red light before returning to Flush Aux Line B.
Quick answer
Open locker 0825 beside the SWDP - Different console for the AUX Key, then load the AUX Disk in the AUX Room computer to get the Auxiliary Lines document. A vertical line means switch up, a flat line means down. Switches marked with one stripe belong to Line 1, two stripes to Line 2, three stripes to Line 3. Follow each numbered group: Lines 1 and 2 run right to left from the cabinet; Line 3 runs left to right from the door. All three lights must turn green.
On this page
- Part
- 6, SWDP - Different
- Key locker
- 0825
- Done when
- All three lights green
Patch 1.4.0 clarifies the pipe layout
Patch 1.4.0, released October 8, uses main-menu build v1.5.154194. The Aux Line pipe layout was updated for clarity. Follow the numbered groups and document in your installed game when matching switches; the table below comes from inspected launch material. The notes do not announce new switch sequences, so we have not invented a replacement answer.
Get the key and the document
This detour starts at the Remote Systems Control console, before the Flush Aux Line B step. The locker to the right of the console opens with 0825 and holds the AUX Key. Ride the elevator up to the AUX Room, insert the disk into the computer there and read the Auxiliary Lines document it produces. That document is the answer key: it shows three patterns, one per line.
Read the patterns correctly
The room has three groups of red switches. White stripes painted beside each switch tell you its line: one stripe for Line 1, two for Line 2, three for Line 3. On the document, a vertical stroke (|) means the switch faces up and a flat stroke (_) means it faces down.
Direction is where most attempts go wrong. Lines 1 and 2 start at the wall facing away from the computer and read right to left from the cabinet. Line 3 reads left to right starting from the door. When a group matches, its light turns green.
Solve it from your own document
You can solve each line without a walkthrough by converting the document one symbol at a time.
- Count the switches with one stripe, then the symbols in the Line 1 pattern. The numbers should match; if not, you are counting switches from another group.
- Stand at the correct starting end: the cabinet for Lines 1 and 2, the door for Line 3.
- Work along the group in the reading direction, setting each switch to the next symbol: | is up, _ is down.
- Check the light for that group. If it stays red, recount only switches with the matching stripe count, return to the starting end and compare each position with the document. Leave completed green groups alone.
Reported switch patterns
These sequences agree across the checked launch guides from allthings.how and GamerHour, and match the Auxiliary Lines screen shown in AltChar’s game capture. Use the reading direction in the last column for the physical switches. If your own document differs, follow that document; these are launch-version checks, not a claim about every future patch.
| Line | As on the document | Switch positions | Read |
|---|---|---|---|
| 1 (one stripe) | | _ | | _ | _ | | | Up, Down, Up, Up, Down, Up, Down, Up, Up | Right to left from the cabinet, 9 switches |
| 2 (two stripes) | | _ _ _ | _ _ | | | Up, Down, Down, Down, Up, Down, Down, Up, Up | Right to left from the cabinet, 9 switches |
| 3 (three stripes) | _ | | | _ | _ | | Down, Up, Up, Up, Down, Up, Down, Up | Left to right from the door, 8 switches |
Common questions
Why is one light still red?
Check both the starting end and the stripe count. There are nine one-stripe switches, nine two-stripe switches and eight three-stripe switches. Follow one group around the room instead of mixing nearby switches from different pipes. Recheck its pattern one switch at a time; keep already-green groups unchanged.
Is the AUX diagram mirrored, or a map of the wall?
Treat each numbered row as a sequence of switch positions, not a picture of the wall in front of Simon. Match the white stripes, start at the cabinet for Lines 1 and 2 or the door for Line 3, and follow the pipe’s painted arrows. The starting end changes for Line 3; the meaning of up and down does not.
Can I solve it without the AUX Disk?
The switch patterns come from the Auxiliary Lines document the disk produces, so load it first. Without it you would be guessing up to nine switches per line.
What do I do after the lights turn green?
Go back to the command console and enter the Flush Aux Line B input, ID 246.
REFERENCE RECORD
