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Silent Hill: Townfall Auxiliary Lines Puzzle: AUX Room Switches

Solve Townfall’s AUX pipes with all three switch sequences, stripe counts and starting directions. Check a red light before returning to Flush Aux Line B.

Quick answer

Open locker 0825 beside the SWDP - Different console for the AUX Key, then load the AUX Disk in the AUX Room computer to get the Auxiliary Lines document. A vertical line means switch up, a flat line means down. Switches marked with one stripe belong to Line 1, two stripes to Line 2, three stripes to Line 3. Follow each numbered group: Lines 1 and 2 run right to left from the cabinet; Line 3 runs left to right from the door. All three lights must turn green.

On this page
Part
6, SWDP - Different
Key locker
0825
Done when
All three lights green

Patch 1.4.0 clarifies the pipe layout

Patch 1.4.0, released October 8, uses main-menu build v1.5.154194. The Aux Line pipe layout was updated for clarity. Follow the numbered groups and document in your installed game when matching switches; the table below comes from inspected launch material. The notes do not announce new switch sequences, so we have not invented a replacement answer.

Get the key and the document

This detour starts at the Remote Systems Control console, before the Flush Aux Line B step. The locker to the right of the console opens with 0825 and holds the AUX Key. Ride the elevator up to the AUX Room, insert the disk into the computer there and read the Auxiliary Lines document it produces. That document is the answer key: it shows three patterns, one per line.

Read the patterns correctly

The room has three groups of red switches. White stripes painted beside each switch tell you its line: one stripe for Line 1, two for Line 2, three for Line 3. On the document, a vertical stroke (|) means the switch faces up and a flat stroke (_) means it faces down.

Direction is where most attempts go wrong. Lines 1 and 2 start at the wall facing away from the computer and read right to left from the cabinet. Line 3 reads left to right starting from the door. When a group matches, its light turns green.

Solve it from your own document

You can solve each line without a walkthrough by converting the document one symbol at a time.

  • Count the switches with one stripe, then the symbols in the Line 1 pattern. The numbers should match; if not, you are counting switches from another group.
  • Stand at the correct starting end: the cabinet for Lines 1 and 2, the door for Line 3.
  • Work along the group in the reading direction, setting each switch to the next symbol: | is up, _ is down.
  • Check the light for that group. If it stays red, recount only switches with the matching stripe count, return to the starting end and compare each position with the document. Leave completed green groups alone.

Reported switch patterns

These sequences agree across the checked launch guides from allthings.how and GamerHour, and match the Auxiliary Lines screen shown in AltChar’s game capture. Use the reading direction in the last column for the physical switches. If your own document differs, follow that document; these are launch-version checks, not a claim about every future patch.

AUX switch sequences checked against the in-game document
LineAs on the documentSwitch positionsRead
1 (one stripe)| _ | | _ | _ | |Up, Down, Up, Up, Down, Up, Down, Up, UpRight to left from the cabinet, 9 switches
2 (two stripes)| _ _ _ | _ _ | |Up, Down, Down, Down, Up, Down, Down, Up, UpRight to left from the cabinet, 9 switches
3 (three stripes)_ | | | _ | _ |Down, Up, Up, Up, Down, Up, Down, UpLeft to right from the door, 8 switches

Common questions

Why is one light still red?

Check both the starting end and the stripe count. There are nine one-stripe switches, nine two-stripe switches and eight three-stripe switches. Follow one group around the room instead of mixing nearby switches from different pipes. Recheck its pattern one switch at a time; keep already-green groups unchanged.

Is the AUX diagram mirrored, or a map of the wall?

Treat each numbered row as a sequence of switch positions, not a picture of the wall in front of Simon. Match the white stripes, start at the cabinet for Lines 1 and 2 or the door for Line 3, and follow the pipe’s painted arrows. The starting end changes for Line 3; the meaning of up and down does not.

Can I solve it without the AUX Disk?

The switch patterns come from the Auxiliary Lines document the disk produces, so load it first. Without it you would be guessing up to nine switches per line.

What do I do after the lights turn green?

Go back to the command console and enter the Flush Aux Line B input, ID 246.

REFERENCE RECORD

Sources used for this page

Official patch notesKonami: patch 1.4.0 and menu build v1.5.154194October 8, checked October 9, 2026. Matches the official Steam announcement. Supports Weight grab damage on Story/Normal, AI and combat adjustments, console manual and Aux Line clarity, Part 5 glass and slide-name fixes, ultrawide Letterbox, AZERTY bindings and frame pacing. No universal crash cure, Nightmare grab change, new puzzle answers or benchmark is stated.Published puzzle walkthroughAllthings.how: Auxiliary Lines puzzleChecked September 25, 2026. Explains stripe groups, reading direction and the symbol legend. Switch patterns are corroborated by GamerHour and AltChar’s in-game terminal image; match the in-game Auxiliary Lines document if your display differs.Published puzzle walkthroughGameRant: Remote Systems Control puzzleChecked September 23, 2026. Independently matches the symbol grid positions, the IDs 254, 103, 246 and 592, the locker code 0825, and the camera views where each ID appears.Published puzzle walkthroughHardcore Gamer: NSO symbol puzzleChecked September 23, 2026. Step-by-step console symbols and equipment IDs for the SWDP - Different command console, plus the clamp release.Launch walkthrough with game capturesGamerHour: AUX pipes illustrated solutionPublished September 23; checked September 25, 2026. Corroborates all three switch sequences, stripe counts, opposite reading directions and the three green completion lights. Game captures inspected; no image copied.Launch walkthrough and in-game screenAltChar: Auxiliary Lines screen and pipe markingsPublished September 21; checked September 25, 2026. The pictured Auxiliary Lines terminal independently shows the three symbol sequences. Supports stripe grouping and painted direction arrows; unrelated claims about shuffled console IDs are not adopted.